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Old 24 February 2012, 22:30   #125
Gone, but not forgotten
DJCruicky's Avatar
Join Date: Nov 2010
Location: Tyneside, England
Posts: 80
Originally Posted by Predseda View Post
I have a problem, maybe it is only my feeling: the copperlist is in overscan, but the main game area is only 320 pixels wide. So if the platworm is next to left or right area border, player is not able to jump to the side, although copper creates an illusion that there is still enough space.

The overscan copper effect is nice and I like it, but I am not sure if it doesnt confuse player much. Maybe 1px wide black vertical lines where I drawn those red ones would solve it? Or it is not necessary? What do you think?
Graham just needs to set the copper background to one of the 16 colours that is not 0.
Does mean you predseda will have to retouch some of your art work, because of swopping this colour . Sorry if that does not make sense.

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