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Old 12 February 2012, 15:54   #86
lordofchaos
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Join Date: Nov 2009
Location: Bedfordshire
Age: 39
Posts: 1,002
I still think a perfect conversion of sonic would and could have been possible on the Amiga but it would have been highly unlikely, we know the evidence is there, just look at the games/demos that stick a middle finger up to it`s own hardware limitations..

The coding talent pool did exist to pull it off but was spread over too many different developers and demo sceners, it would have taken a massive effort to bring them all together and work on the game.

Coders have been and will continue to defy the limit that is set out in front of them. The real trouble was down to publishers and lack of real interest to develop the game on the Amiga, at the time Sega was really pushing the Mega Drive brand with Sonic and wanted to keep its IP synonymous with its own machine.
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