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Old 28 January 2012, 10:12   #51
Going nowhere

Galahad/FLT's Avatar
Join Date: Oct 2001
Location: United Kingdom
Age: 44
Posts: 6,909
Originally Posted by mc6809e View Post
But I think filled circles are being displayed and not just points. And some of the filled circles look pretty large at times.

Maybe a hybrid approach involving the CPU for writing small circles and blitter area fill for large might work. CPU needs to do perspective/circle edge calculations. Using MULs and DIVs makes that almost free when the blitter is running concurrently.

Still, I don't think there's enough time per frame to do this.

But thats an immediate waste of valuable time when predrawn circles would make the process far quicker.

If you look at the screen, only a few at a time ever get to full size in comparison to how many are on screen.

Last edited by prowler; 29 January 2012 at 21:41. Reason: Fixed quote (properly this time ;)).
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