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Old 28 January 2012, 00:10   #46
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Join Date: Jan 2012
Location: USA
Posts: 281
Originally Posted by Mrs Beanbag View Post

also I'm pretty sure that line mode is fast enough for over 500 points per frame, I've done spinning cubes.
But I think filled circles are being displayed and not just points. And some of the filled circles look pretty large at times.

Maybe a hybrid approach involving the CPU for writing small circles and blitter area fill for large might work. CPU needs to do perspective/circle edge calculations. Using MULs and DIVs makes that almost free when the blitter is running concurrently.

Still, I don't think there's enough time per frame to do this.
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