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Old 27 January 2012, 19:02   #36
move.l #$c0ff33,throat

StingRay's Avatar
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 5,339
An interesting thought indeed, however, I am still not convinced it will look like a normal sine scroller. Any of the 16 slices can have any y-position, e.g. col1 = y, col2=y+(whatever). As far as I can see Mrs. Beanbag's approach will give a somewhat static scroller but yes, it depends on the used masks. Also, I'm not sure if it will be much faster since it requires one additional blitter source = more DMA used = slow down.

It would be interesting to see an example of this approach though so it can be compared with the speed of a highly optimised sine scroller.
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