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Old 26 January 2012, 20:46   #38
Akira
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Join Date: May 2001
Location: New York
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Quote:
Originally Posted by Mrs Beanbag View Post
we have to think about what "Sonic" really means.
Exactly!
Taking the essence of the game is what will make a good conversion. This is what I mean when I say any game can be converted. I always put the NeoGeo Pocket versions of Neo Geo games as good examples of major cosmetic compromise while delivering full 1:1 gameplay essence, resulting in a great game/port.

Quote:
What it means is a fast platform game with smooth scrolling, curved platforms and loops. Is that possible on the Amiga? Yes, plain and simple.
Yes! I don't care about how many parallax planes are there really, these things you mention are the key to Sonic, as well as two more important things: level design and the character of Sonic and all the enemies, or you could just say for that, art direction

Quote:
We haven't even mentioned the sound yet, in fact. There's been plenty of talk about the graphics. The sound will have to be different.
I think a compromise can be made here of course. I really like, for example, Street Fighter 2's music. I think it was well done given the limitations!
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