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Old 04 January 2012, 14:29   #3
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Join Date: Feb 2009
Location: london/england
Posts: 344
Oh yeah I realize it's never going to work in any way remotely as realistic as the true 256 colour Acorn Archimedes games depth cuing etc and the edge of the landscape falls and raises based on the height of the terrain edge intersecting with the screen edge.

Still if it was a quick fix it would look nicer, if a little stranger, than it does.

Anyone want to give it a try? Can anyone just freeze the code with a monitor and install a simple copper list interrupt somewhere before dumping it back out to disk?
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