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Old 27 December 2011, 10:17   #27
Codetapper
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Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,139
It's using two 16 colour dual playfield screens and 32 bit wide sprites, hence the need for AGA. However I'm in agreement with you that it could probably have worked quite easily as an ECS game with a few more technical tricks to make up for the lack of colours.
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