A portable game language for tiny games would be a success?
A small IDE of an easy to use language like BASIC for you to be able to make portable 16 color games with ease, featuring synthesized analog sound (like the Nintendo NES) and with games of a ridiculous file size, useable for example, for streaming by over the Internet, or even for playing on small computers, like phones and old computers, would be a success?
Thanks, in advance!
[PS. Dont be afraid by the intimidating text of the options, you can vote and it doesnt matters, I would like to be friend of everybody. Anyone can vote and say what thinks.]
Last edited by Leandro Jardim; 27 November 2011 at 03:43.