I'd say the Amiga was technically able to deliver better games (it's what it was originally designed for), but the way to use those techniques were hoarded by different coders, and not made available to all.
Sega knew their hardware inside and out, and gave good support on how to get the best from it.
Commodore on the other hand, not so much, in fact I doubt they knew how some game/demo effects were even achieved on their own platform.
Edit: Actually, if you want lots of sprites, then I guess the megadrive would have a big advantage.
But for breadth of gaming, colours on screen, sound and varied resolutions, I think the Amiga beats it.
Last edited by khph_re; 04 November 2011 at 00:12.