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Old 27 October 2011, 19:40   #7
Mequa
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Join Date: Nov 2009
Location: UK
Posts: 497
Lightbulb WinUAE on ARM?

An ARM build of WinUAE may involve porting WinUAE from Win32 API to WinRT. This may also involve providing support for the latest DirectX used on WinRT.

The Windows 8 Developer Preview (with Visual Studio 11 Developer's Preview download) already allows WinRT development (as well as Win32), including for MS Visual C++ with the latest DirectX/Direct3D. Building for ARM is not yet available, but once this is done for WinRT x86/x64, it should be relatively simple to cross-compile for ARM when that feature becomes available in the new Visual Studio (provided MS do not change the API too much).

It looks like Visual Studio (11?) will be the official SDK for ARM Windows 8.
(Hopefully GCC may one day be able to target this platform too.)

I'm not sure if Toni is interested in this new ARM Windows platform, since WinUAE has always been Win32 (with an experimental 64-bit build) - but if it does get a port of WinUAE, I hope it will be easy to keep in sync with new WinUAE Win32 developments.

As for the JIT issue: Are there any Motorola 680x0 JIT compilers available on ARM yet? (Whether suitable for UAE or not.)
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