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Old 09 October 2011, 17:44   #16
Photon
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Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,625
If speed is of the essence, you will always do better with converting to a custom format. You might even save a few bytes in doing so! The fastest solution is to decode ilbm and save as raw files, then switch bitplane ptrs to that frame. By Grabthar's hammer... what a savings.

If this is for replaying animation frames, you will save even more space and time by making a player compatible with IFFanim.

But I think you just want to make the ultimate most fantastic superfast *drumroll* ILBM converter... which I find utterly unnecessary but there you go

Just REPT 256 the copy or fill instruction and jump into the chunk of moves at an offset of (256-count)*2. For the fill, move (a0) into Dn first.
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