@Kroah - I found some shots of the First Samurai tilemap, here we go.
I recall that the tilemap is somewhat interleaved or its actually two tilemaps in one, stored in byte pairs, so the first byte is block number, second byte is something else, perhaps event/trigger/collision/etc, and so on... I noted that the tilemap does not have the foreground graphics which the player can walk behind. To think I looked at this back in 2009, how the years spin on!
Q;
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