Thread: Matt Chat
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Old 06 September 2011, 22:15   #89
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Join Date: Apr 2009
Location: St Cloud, MN/USA
Posts: 328
Hehe, yeah. I only played the second one. I liked it, but it wasn't love...If you know what I mean.

There's no doubt that all the little quirks and eccentricities of Ultima help make it lovable, though. No doubt there are folks who have those keys hardwired into their memory now, and hitting K for climb is like tying a shoe or riding a bike.

It's also possible that the vagueness and ambiguity let players imagine all sorts of possibilities that weren't in the actual game. There must have been a feeling of mystery and awe.

I know I'm so spoiled now with waypoints and clear objectives and quests. What is the next step? Go to point X and do Y, then Z. Okay, beep beep, that's part X done. Now there's a progress meter for part Y; that's helpful. Okay, beep, it's done. Now for Z...Talk to the character illuminated with the flashing outline. Ah! There he is. And so on. Okay, here's the cut scene explaining how what I did fits in the context of the story....

You know, when I look at the above, I feel kinda sick. Maybe I've lost my way.
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