Thread: Matt Chat
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Old 06 September 2011, 20:40   #88
desiv
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Join Date: Oct 2009
Location: Salem, OR
Posts: 1,173
Quote:
Originally Posted by mattbarton.exe View Post
... It's too easy to be critical of the interface (K for climb a ladder and then D to descend it),
I wonder if part of that is the manuals...
One of the great things about the Ultima series are the manuals..
They aren't just directions, they are part of the game...
And, at least at the time, I loved the fact that I had them, so having K for climb was no big deal..

Maybe it was the nerd in me, but I appreciated the complexity.. Every key on the keyboard did something!!!! Not just run and fire..

Quote:
Originally Posted by mattbarton.exe View Post
and the fuzziness of the objectives "master the eight virtues!" doesn't exactly keep me riveted to my keyboard.
Back to the manuals; the game told you to:
"Read the book of History.
No, really read the book of history!!"

Seriously, that's one of the things I liked.. It's wasn't just "Save the princess" or "kill the dragon."
This game did make you, as a player, work for your involvement.
But, in the end, you felt better for it..

Kind of like reading Joyce.

Quote:
Originally Posted by mattbarton.exe View Post
Of course, if this game were made today, it'd have all kinds of rails and tutorials and a much more intuitive control scheme, probably something like Fable.
Hmm.. Maybe part of the reason I never got into Fable..

desiv
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