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Old 26 July 2011, 19:11   #15
TheDarkCoder
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Join Date: Dec 2007
Location: Dark Kingdom
Posts: 213
In 1992, I was a newbe asm coder, but I remember something.
When AGA came out, C= was looking forward for AAA and/or Hombre.
They said that preserving backward compatibility, costed a lot of efforts during AGA development, so they wanted to free the future chipset from this constraint. For this reason OS 3.0 implemented new functionalities which, in C= intentions would have allowed game developers to do almost "all tricks" using OS functionalities (I distinclty remember they used the word "trick").
From what I heard, C= silently gave professional game developers (at least the most important ones) AGA documentation. Such docs, after some time appeared in the underground scene in electronic form. The first release was missing page 17, but then it was added. ASM-One 1.20 (from TFA) came bundled with an amiga guide doc named "AGA.guide" derived from the C= documentation.

So I think the answer to Lonewolf is yes.
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