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Old 26 July 2011, 17:18   #43
Photon
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Join Date: Nov 2004
Location: Hult / Sweden
Posts: 4,437
Yeah, as trap-memorizing games go, it was pretty bad, but at least it was linear, no huge worlds where you had n ways to go and m rooms like Monty etc.

This memorizing thing seems a good way to kill 'lastability'. I wouldn't revisit it even with a trainer!
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