View Single Post
Old 06 July 2011, 17:12   #38
galu
Registered User
galu's Avatar
 
Join Date: Aug 2004
Location: Poland
Posts: 118
I can't wait

Speaking about controls. I think that it's not a matter of tactile buttons. There are many "jump&run" games on the App Store that provide convinient and responsive controls - though they don't use D-Pad button layout, but something like this:



("diagonals" require touching "left" or "right" along with "up")

Examples (linking to Lite version, where available):
- Pizza Boy - http://itunes.apple.com/us/app/pizza...389318128?mt=8
- Soosiz - http://itunes.apple.com/us/app/soosi...339436013?mt=8
- League of Evil - http://itunes.apple.com/us/app/leagu...412165223?mt=8

In contrary, "D-Pad" button layout often renders the game unplayable.

I'm sure that this is applicable to iUAE (especially that Amiga joyticks have only 1 "fire" button) as long as "customizable" controls can be provided. Even 8-directional movement can be easily (IMO) set up this way (Chaos engine - "left", "right", "fire", "up", "down" buttons placed on the same X axis at the bottom of the screen, or even something like this: http://itunes.apple.com/pl/app/the-i...338035197?mt=8 ).

Last edited by galu; 06 July 2011 at 19:45.
galu is offline  
 
Page generated in 0.08796 seconds with 9 queries