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Old 24 June 2011, 14:54   #20
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Join Date: Apr 2006
Location: Gothenburg/Sweden
Age: 41
Posts: 204
Frameskipping is implemented as an option in the GUI. The only memorycopying I'm doing is when I render the chunkyscreen (merging screens to a single screen). This with the C2P is probably the most CPU intensive part of my emulator.
I don't currently use a double buffer for the ECS/AGA but it'd be pretty easy to do.
Priority now is to speedup the gfxcode.
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