View Single Post
Old 24 June 2011, 15:54   #20
oRBIT
Zone Friend
 
Join Date: Apr 2006
Location: Gothenburg/Sweden
Age: 42
Posts: 223
Frameskipping is implemented as an option in the GUI. The only memorycopying I'm doing is when I render the chunkyscreen (merging screens to a single screen). This with the C2P is probably the most CPU intensive part of my emulator.
I don't currently use a double buffer for the ECS/AGA but it'd be pretty easy to do.
Priority now is to speedup the gfxcode.
oRBIT is offline  
 
Page generated in 0.04725 seconds with 9 queries