Originally Posted by oRBIT
I'm pretty confident the CPU-core runs realtime on a 68030/50. The graphicsengine works with chunkypixels at the moment and converting 256x240x5 at 50/60fps on AGA is obviously a challenge (however it was coded that way with Natami in mind).
I haven't measured any cycles.
With my ScummVM port to AGA it seems the main speed limiting factor is memory copying, what are you using to copy memory? The C2P stuff is obviously another overhead but the 320x200 memory copying is slower for me.
How are you doing the graphics for AGA, double buffered or straight to the screen?
Also, have you tried using a frame skipping technique?
Thanks for all of your hard work with this