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Originally Posted by Steve
I have only been testing it a little but so far its looking good. There are no display problems to report and it seems to be working ok.
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I need a huge brown paper bag now.
Vertex buffer's Z-coordinates were left uninitialized (should have been zeroed).
Apparently allocated vertex buffer contains usually zeros but not always (I'd have expected D3D debug mode to fill it with random values to prevent these kinds of hidden uninitialized variable bugs)
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EDIT: Forgot to test DirectDraw mode! Display now looks better in WB although the mouse pointer is still missing.
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DD mode does not support RTG hardware mouse cursor = mouse disappears if you switch on the fly from D3D to DD.