One final video, showing Turrican II gameplay. WinUAE output was 1920x1080 fullscreen @ 60fps (no VSync). Audio was disabled but emulated again. In-game graphics were resized (scaled) to fit the screen more efficiently (null filter used point sampling). Fraps recorded half-size only
and without "force lossless RGB compression
" switch. Due to these settings in Fraps, the game naturally looked better in actual gameplay. Once again i didn't notice any jerks in gameplay, but the video does show some. Those are either playback oddities or dropped frames by Fraps during recording.