Good point! The fallout (1 & 2) implementation is truly the best I've played yet, yes. It is good in its simplicity; you divide points over things you want to do. You have to be careful how you spread those points because if you walk to get close to a mutant and then can't fire your minigun, you're in big trouble
I take it back. I want the Fallout way of turned based combat, not the pause-unpause model.