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Old 01 April 2011, 15:56   #13
Join Date: Jul 2008
Location: Sweden
Posts: 1,916
Like DDNI says it's AGA, and more specifically the dead slow chip memory. Even the "fast" RAM on the accelerator boards is so slow that the CPU often has to sit and wait several clock cycles between memory accesses. You will never see a game like that on the classic Amigas even if it was reduced to flat-shaded polygons and 320x200 resolution.
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