I'm not sure I agree. It does not use any kind of c2p routine, and so is hobbled in speed and colours by AGA. Check out all the games/demo scene productions that use those techniques to speed up 3D and add extra colour into the bargain. It was designed to run on a plain A1200, it does not scale that well in terms of detail or effects on high end processors. It makes no use of an FPU at all. Also, it may have been coded in ASM, but it was Paul Stapley's first 3D game. A good effort, mind you.
Last edited by khph_re; 31 March 2011 at 23:41.