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Old 29 March 2011, 17:43   #3
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Join Date: Feb 2008
Location: Northampton/UK
Posts: 235
I frontier has some great 3D, but a bit lacking in the 'trouser department' when it came to colour (think it was 16 colour, with a seperate 16 colour command panel). Still, at least managed to avoid dithered shades. I remember Braben saying it had a dynamic palette.

What about Gourard shading thomas? how processor intensive is that to calculate? (more or less than texture mapping would you say?)
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