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Old 26 January 2011, 17:22   #31
Zetr0
Ya' like it Retr0?
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Join Date: Jul 2005
Location: United Kingdom
Age: 43
Posts: 9,769
I thought I would have a play and have Joymouse - auto load on amigaguide startup

however the feature @ONOPEN requires a REXX command - not a worry...

however I must be doing somthing silly as the REXX script doesn't work

Code:
/* joymouse launcher */

SAY 'joy mouse launcher'
PUSH 'wbrun agl:progs/joymouse/joymouse 6"
exit
it would seem the "push" command isn't working ...

I have tried "execute" and "run", I have tried setting a stack "PUSH 'stack 10000'" still nothing..

I can get it to work by either executing it in a standard S:Script with the base assigns, I can also get it to work simply by clicking it... but not by rx =(

Quote:
Originally Posted by Konrad View Post
Was trying that. Don't know if it's my emulation environment, but I got graphics corruption in some games (f.ex. ChaosEngine) when using JoyMouse. After removing it everything went back to normal.


In that case you should rather use AMS.
I have just tested Chaos Engine (ecs and aga) and I couldn't see any graphical issues on the first two levels atleast.

hmmmm

Last edited by TCD; 26 January 2011 at 17:22. Reason: Back-to-back posts merged. Use the edit function.
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