View Single Post
Old 01 January 2011, 05:49   #62
Registered User
Join Date: Feb 2009
Location: london/england
Posts: 344
Yes the Hugo games had really good scaling Sega style.

Not sure about some of the others, Space Harrier is OK but should have been arcade perfect really. Big Run was very choppy as was Galaxy Force 2.

I was thinking about this today, and wondered if ANY AGA (ie stock 2mb chip only A1200) demos did a texture mapped road (and nothing else) as you would get on the road of something like Scream Rally on PC?

This would be interesting to see just how much CPU/AGA bandwidth that would take to do in a simple 8 colour texture of a road.

I'm sure you could offload a small amount to a copper list to stretch things vertically near the bottom (hey PS1 has polygon tearing but nobody complained about that on the road effect on Wipeout! lol).

Let me know if you know of such a routine
ImmortalA1000 is offline  
Page generated in 0.04948 seconds with 9 queries