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Old 29 December 2010, 09:39   #44
Retro Freak

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Join Date: Nov 2001
Location: Slovenia
Age: 43
Posts: 1,047
Originally Posted by kamelito View Post
Have you done it by reversed engineered the Spectrum version?
Nope, didnt even check a byte of the original code Not in HoH, not in BatMan... I did the iso3d engine before, it uses masking instead of sorting and objects made from multiple objects (which is how original worked without masking, only sorting). The original runs in approx 12 frames/second. Remake runs in 60 fps and is in twice the resolution, which means I had to make smoother animations (it has more than 10 frames more between two original frames) while keeping the structure of jumps, etc. the same so the puzzles can be solved in the same manner.
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