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Old 26 December 2010, 22:39   #82
Galahad/FLT
Going nowhere

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Join Date: Oct 2001
Location: United Kingdom
Age: 44
Posts: 6,606
Quote:
Originally Posted by kamelito View Post
The next step might be still doing stuff in 68k but convert it to C with a tool (by contacting theses guys maybe : http://www.devmaster.net/forums/showthread.php?t=5276 or http://forums.sonicretro.org/index.p...st=15&start=15)

Things like jsr drawsprites could still contains Amiga code but on the C parts it will just call a function that do the same thing. This way it'll eliminate the need of an emulator.

Kamel
That is always a possibility in the future, I don't have a problem with that as it will undoubtedly speed up the running of whatever game is playing.

Just for the moment, need to get something up and running so that those that are interested keep that interest maintained.
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