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Old 25 December 2010, 21:11   #71
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Join Date: Aug 2004
Location: Vienna / Austria
Age: 37
Posts: 257
Just curious, what language are you planning to write those games?
if its asm then I understand your way of running it on an Emulator, though Im not too sure it will fly (at least on the Phone-side) with the hefty restriction of an Amiga compatibility. The Phone games are cheap, but pretty much any game has some features that would put it above Amiga-level, be it higher resolution, scaling/rotating or stuff onscreen. And once you need to add and maintain hacks into the emulator for accessing native feature this could get a time-intense labor quickly

if its C then a better approach would be just to convert your stuff to java once you`re done. big parts could be made reusable on both sides (anything except game-logic) for further games, the rest shouldn't be too big and easy to port. (The C-code would allow you to glue into the C-libraries from Appstore and PSN aswell)

Originally Posted by Galahad/FLT View Post
I agree also, the copy protection isn't going to be some super wonder mega protection, merely enough to dissuade the casual copier of the game.

As we all know, if someones determined enough, the protection will be defeated... *ahem*
...and this someone is desperately waiting for new Amiga games to crack?
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