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Old 25 December 2010, 16:35   #68

Join Date: Jul 2008
Location: Sweden
Posts: 2,084
I'd just like to suggest an emulation environment with a single large block of chipmem starting at address 0, in which you load the game data before emulation starts.

This way you would have 10 megs before you hit the I/O space at $A00000, or just below 12 megs before you hit the CIAB at $BFD000, and all the game data would be ready for use without having to f.ex shove bitmap images around in memory before showing them, and could even be modified during runtime if needed.

Now you could deploy your game like something akin to a console ROM image and have your game assert the entire environment and avoid any sort of disk I/O, hardware checks or code dispatch.
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