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Old 21 December 2010, 00:28   #43
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There would be 2 layers of potential issues. Say the Amiga side is working 100%, you will have to make sure the emulator doesn't have any compatibility issues on different mobile OSes. You might have performance problems as well. Also you have to determine who is controlling the emulator. Are you going to use whatever is available or have use only specific emulator version to run your code? If the emulator is updated, will it screw up your game?
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