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Old 23 November 2010, 10:17   #80
cheeky scoundrel
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Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 35
Posts: 2,886
Originally Posted by laffer View Post
Recharging health just makes the games too easy as you can simply stop and wait every time you get badly hurt. Feels a lot less 'tense' and makes it more tempting to just rush through everything... becoming more careless.
I don't really share these kind of arguments. Games that hold medkits / healing potions tend to let you stockpile an unnatural amount of them, which basically makes the game equally easy as those with the auto-healing system - arguably even easier.

Auto-healing can be applied correctly; As long as the heal doesn't work when you are under attack, it gives a growing need to escape from a dangerous situation. Medkits tend to actually invite Rambo behavior IMO.

But meh, it is context sensitive. In other words, its really up to the game if something works or not.
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