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Old 03 November 2010, 05:46   #24
NovaCoder
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Join Date: Sep 2007
Location: Melbourne/Australia
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It's faster because you don't need your CPU to do C2P. The 256 color limitation isn't that much of a big deal because you're not going to be doing any more in AGA anyway.

WB won't be faster because it's Planar not chunky.

The games/demos would have to be specifically written to add Grafitti support and the only game I know that currently supports it is ADOOM.
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