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Old 11 October 2010, 18:22   #27
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Join Date: Jun 2008
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Notice that consoles used (x68000 used such mode too & NDS still uses that) tiled gfx so once the gfx data were loaded into video memory it was just a matter of moving 1 or 2 bytes (tops) to a special vram location in order to display a 16x16 tile or a sprite at given screen position, that's much faster than any planar or chunky mode copy & consoles had hw scrolling too.
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