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Old 29 September 2010, 13:56   #4
fitzsteve
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Quote:
Originally Posted by HonestFlames View Post
Quake was the first game to really tax the FPU. EC060's don't have an FPU, which is going to cut Quake's frame-rate massively compared to the full-fat '060 due to having to emulate FPU instructions using integer operations.

SWOS etc. don't use an FPU at all, hence speeds remain good.
Thanks for the info, its ok for me on this system as it goes because of the way I use it that is perfect - nice fast workbench/emulators and 060 Demo's run great plus my WHDLoad (so far) works just like it did on my Blizzard 1230
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