Originally Posted by desiv
It wasn't special to you (and probably others), but that doesn't mean it wasn't special.. Just try to remember the press around it when it was released, and it sold pretty well..
You think it sold well because it was a great game??
Or more likely because it was special..
Funny, I bet you really like the 9 Fingers Demo...
Also, I'm sorry. I didn't catch the part of this thread where only "coders" could participate..
My lack of leetness shames me....
I am a LAMER!! LAMER!!!
Your uber leetitude has defiled my family...
p.s. Hey, Randy did the SNES Doom port also...
Actually Stingray doesn't like 9 Fingers nor State of the Art.
From a coding perspective, Dragons Lair really wasn't anything special, sure it might have looked very much like a 'live' action cartoon, but the programming behind it really wasn't particularly great.
As Stingray said, it is simply an anim player with code to check that the joystick is pushed in the correct direction for it to play the next animation.
If my memory serves me right, theres more code dedicated to the copy protection than to the actual game code itself.