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Old 27 August 2010, 19:35   #50
move.l #$c0ff33,throat

StingRay's Avatar
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 5,339
Originally Posted by desiv View Post
Dragon's Lair for the Amiga was very impressive programming.
Simon Douglas I believe...
Impressive compression and floppy routines...
Dragon's Lair was coded by Randy Linden (who later coded Bleem!) but it wasn't exactly impressive programming. The only interesting thing was the copy protection which was indeed quite good, the rest wasn't anything special.
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