Originally Posted by vulture
! Also another question, right now we have to disable amitcp or miami to be able to run whdload games. Will roadshow have the same issue? Is this something the whdload devs should fix or is it simply one of those things that can't be fixed because of the way things work? Thx!
It is not TCP/IP stack thats the problem but NIC (or any "alien" device) that can generate "random" hardware interrupt requests, for example interrupt that tells new network packet has been received.
OS disabled and unknown interrupt (unknown to whdload) coming: system freeze.