Thread: Monitor Bezel
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Old 06 August 2010, 14:46   #29
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Join Date: Jul 2010
Location: Germany
Posts: 49
Serious or not so serious comment but I'll answer: that can be quite easily fixed by replacing simple rectangle object with complex sphere-like object, D3D does the rest automatically. (but perhaps we can leave this for later..)
I don't believe it was meant too serious. But on the other hand...

I would like the idea. If you already are rendering the output to a plane, so that it's really 'just' exchanging the geometry with something else, why not? Although I would like to see the distortion/pinching of the image plane to be configurable. At least for the bezel author.
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