Quote:
Originally Posted by gilgamesh
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It does, it is optional, but OpenAL is not very good for low latency dynamic samples on most sound cards that don't have native ("hardware") Windows OpenAL support where it is (again) only a directsound wrapper.. (that works worse than "native" directsound)
(There is huge difference between playing preloaded static samples that games use and real-time dynamically generated samples)
and you forgot rule number 2: no extra non-OS libraries must be required.
ahidsound stuff is something that was never finished.. openal is in sound.c