View Single Post
Old 28 July 2010, 18:36   #20
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,542
Quote:
Originally Posted by gilgamesh View Post
Doesn't WinUAE already use the (portable) OpenAL framework? I am confused by
ahidsound_new.cpp and ahidsound_new2.cpp, etc.
It does, it is optional, but OpenAL is not very good for low latency dynamic samples on most sound cards that don't have native ("hardware") Windows OpenAL support where it is (again) only a directsound wrapper.. (that works worse than "native" directsound)

(There is huge difference between playing preloaded static samples that games use and real-time dynamically generated samples)

and you forgot rule number 2: no extra non-OS libraries must be required.

ahidsound stuff is something that was never finished.. openal is in sound.c
Toni Wilen is online now  
 
Page generated in 0.05002 seconds with 11 queries