Thread: Amiga GL Quake
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Old 26 July 2010, 08:20   #50
matthey
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Join Date: Jan 2010
Location: Kansas
Posts: 1,284
I have modified the Avenger (Voodoo3) drivers to hopefully work with a 68020/68030+68881/68882. I don't know if the drivers will work with the 1200 versions of the Mediator though...

http://www.heywheel.com/matthey/Amiga/Warp3D.lha

BlitzQuake has 68040+ instructions (I checked) so it won't work. It probably wouldn't be fast enough anyway. ADescent Warp3D would probably be playable if there was an optimized version for 68030+68882. The sources are available for ADescent and BlitzQuake. All they need is a recompile. The Vague magazines (on Aminet) should work as well as some demos...

http://aminet.net/demo/mag/the_vague_1.lha

I would like to hear how many fps the Cow3D on Aminet gets on 50MHz 68030+68882...

http://aminet.net/dev/src/Cow3D.lha

A high end 68030 setup should be fast enough to play some simple but pretty cool 3D games at lower resolutions. It's too bad that a lot of programmers compile for the 68040+ and most Amiga compilers generate such poor fpu code. A 50MHz 68030 can hang in there on integer but the 68882 is pretty weak in fp compared to the 68040.
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