Originally Posted by Leffmann
I think the main reason many Amiga developers went with the short 320x200 (even if they could have used say 320x240) was because to them it was the established resolution that could be viewed by the biggest audience --> more sales.
I dunno about anyone else, but I went for a full 320x256
when I was developing stuff on the Amiga, and my TV displayed all of it just nicely. Did PAL Amigas even use 320x240 in any games at all?