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Old 17 June 2010, 19:37   #8
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Join Date: Jun 2008
Location: Netherlands
Posts: 118
Originally Posted by jotd View Post
Awesome! I wonder what liberty we have since some stuff is hardcoded in the exe.
A lot, actually. Most of the enemy behaviour is hardcoded obviously, but aside from that entire levels can be modified as you please. I assume there are memory constraints at some point, but with the complexity of some of the original levels those constraints will be comfortably high.
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