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Old 23 May 2010, 23:48   #39
Cat freak
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Join Date: Dec 2004
Location: FRANCE
Age: 46
Posts: 2,060
Using the MMU it should be possible to trap special writes/reads and emulate the ST chips
(you'd need a 68030 at least)

Some gfx boards already do that (Retina) on the Amiga.

Well maybe there are other nasty issues such as interrupt vectors (vblank, etc...). Well, in theory a full speed low-level Atari ST emulator should be possible on the Amiga.

But what's the interest when most of the games exist on both plaforms (except for some rare exceptions like Super Sprint, Colonial Conquest, ...) and when they do the Amiga version is identical or better?
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