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Old 22 May 2010, 17:59   #22
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,513
http://www.winuae.net/files/b/winuae_2200b4.zip

Beta 4:

- keyboard input configuration didn't load correctly (was overwritten by default mappings or mappings were completely erased)
- if at least one rawinput keyboard and mouse is found: skip directinput keyboard and mouse enumeration. Prevents stupid side-effects if both are used simultaneously, for example fullscreen and directinput keyboard enabled: rawinput stops getting any input (and technically directinput is less direct than rawinput, it is only good for joysticks/pads today)
- fixed possible division by zero in new power led code
- statefile_quit=<path> configuration file parameter added, automatically saves state to <path> when emulator is quit normally
- CPU speed and advanced chipset configuration stored in statefiles
- in some situations full-window mode tried to use vsync frame wait (which did nothing and caused warp-mode like speedup)
- added toggle fullwindow<>fullscreen and fullwindow<>window input events
- yet another sprite update, Total Perspective Vortex / Frantic background smallest sprites missed last line of data

WARNING: Configuration files saved with previous 2.2 betas won't be fully compatible with later versions. Keyboard input data is handled slightly differently (no more "super" keyboard that gets all keyboard input), beta 1-3 written config files may not have all keyboards enabled if Configuration #1-#3 mode is enabled. Older configuration files should work correctly.
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