Just read the Torment
outline. Did the game eventually meet his expectations? Why was the name changed from "Last Rites"?
Which one does he like better, Torment or Fallout franchise? What do they mean to him after 12 years after?
Why are people still obsessed with them? Which aspects of design make a game a classic?
Which is the most satisfying, making RPGs in P&P, 2D or in 3D?
My fanboy rant is over for this time.
EDIT: Does he still espouse "world simulation" in CRPGs?