View Single Post
Old 10 March 2010, 22:55   #82
ImmortalA1000
Registered User
 
Join Date: Feb 2009
Location: london/england
Posts: 370
Going off topic I know (because we were talking case designs) but speaking of the ST/STE lines, wouldn't the better solution for Atari after launching a weaker machine [compared to the Amiga 1000] have been to simply bolt on a 16mhz 68000 instead of forcing recoding of all games to get any improvements with an inferior 2 channel 8bit DAC and their less sophisticated blitter setup?

I say this because if the PC (spit!!) market has taught us anything, consumers like having their favourite software run miraculously faster when they eventually 'upgrade' their computer with a newer one. Had Atari done this then ALL games would instantly have improved with a 16mhz 68000 not just polygon games. The most the code would need is a little tweak for the main game engine loop timing or nothing at all. Running Gauntlet 1 on a 16mhz ST gives a very satisfying arcade conversion which is light years ahead of either Garrison or Gauntlet 2 on Amiga. Lotus II also runs almost as smooth as the Amiga version with a 16mhz 68000....sound is another issue on Lotus Luckily Gauntlet 1 is 100% software sample playback on the ST though so in that case still worked a treat.

(Gauntlet 2 was probably some of the worst coding ever on the Amiga and even inferior on the ST to its predecessor)
ImmortalA1000 is offline  
 
Page generated in 0.03833 seconds with 10 queries