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Old 08 March 2010, 20:48   #29
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Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 36
Posts: 2,980
Originally Posted by Adropac2 View Post
The FPS was always going to emerge at some point of that i have absolutely no hesitation in saying but Doom somehow did everything so right and in such an astonishing way- considering it could have taken many iterations before we got something as refined
That's true actually, it *was* quite an achievement to take that leap in one go. Of course the technology itself was already awesome for that time, but as a game it was also just incredibly good, smooth, fast (on 486 machines) and had a great atmosphere.

Who would have thought that some paper written in the 60s (1969 to be precise) on space partitioning could spark a math genius to create a smooth and detailed (but limited) 3D world on slow CPUs some 25 years later...
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